General Discussion

General Discussionwhat do you guys want in an analysis guide?

what do you guys want in an analysis guide? in General Discussion
🍩🍪Cookie🍪🍩

    i had some requests for an analysis guide, i was gonna write one yesterday, but i have no idea what to write about, because all i do is:

    1. find some hero/role spammer on dotabuff
    2. analyise his games
    3. test it out
    4. analyise the difference
    5. test again

    if it works, i'll be playing it as good as he does, if it doesn't then i'll re-do it.

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    dead

      seemsgood

      evy

        "All I do is"

        🍩🍪Cookie🍪🍩

          well unless you have concrete questions about what you don't know what to do or just are confused

          idk how i can make a guide

          i can't teach you how to generate ideas to test/predict during that analysis

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          evy

            Inb4 people will "analyze" miracles' gameplay
            Kappa

            🍩🍪Cookie🍪🍩

              you can't do that, he's too far advanced

              if you're like NS, you should look for 5-7k players

              7-10k players are literally impossible to analyise as a low mmr player, you'd need like 10 hours per game to figure it out.

              RRM

                maybe if your pick is really bad as supp (first pick) and u cant do efficiently to zoning and your hero skill set is not good enough for ganking mid, what choice decision usually is best..?

                stacking..?
                still ganking mid so carry get full xp and make enemy mid a bit mad..? :D
                or still in safelane but sometimes check offlane NC..?

                or do you have any suggestion sir..?

                i have a hard time when i first pick supp and not my comfortable hero recently..

                thanks for the answer

                MARLAN

                  when i try to learn a hero i just go watch a pro that I feel is good at the hero play, in player perspective mode.

                  and i just keep asking myself, why is he doing this, why is he here, why did he buy this item (assuming he doesn't buy it every game), etc.

                  at this point i feel like i've mastered antimage, so when i watch player perspective i rarely get anything out of it, but sometimes I learn something new and i'm like HOLY SHIT FUCK YES over a tiny little detail that anyone else wouldn't even notice.

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                  evy

                    @marlan
                    Any advanced tips that you can give on AM?

                    MARLAN

                      i could go on forever, and it really depends on how much you know on the hero already so i wouldn't know where to start.

                      Bobbyx Qrwa Mac

                        xd

                        Jacked

                          Just break it down according to the different types of decisions. Small things like laning, positioning. And bigger things like which part of the map to be in and wat objective to take and why.

                          🍩🍪Cookie🍪🍩

                            That kind of decisions is what youre trying to figure out using the analysis, there would be no analysis guide if i just answered that to them

                            And besides, theres so much to break down there the video would be 5 hrs long again XD

                            When i do my analysis i only pick small subjects, then i analyse them 1 by 1 because theres a looooot of theory behind a simple thing like positioning or farming a lane or ganking

                            As simple as it sounds, it has a lot of rules u gotta figure out.

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                            Jacked

                              By analysis guide u mean how to analyze right? Yea so I would like to know how to analyze my game so I can find out these things. Would be helpful so I don't need someone else to tell me

                              doc joferlyn simp

                                Itemization during all stages of the game. From laning to midgame to endgame. Generally accepted go-to items for the hero and most common situational ones (like earlier Headdress vs making do with what you have) to deal with a particular problem. Expected timings that varies regarding the course of the game would also be nice.

                                This might seem a bit much but this is what I observe is lacking in guides.

                                Sand1

                                  go over the details of laning phase. Most of the outcomes can be predicted just by laning phase. Go over win conditions with that particular hero and the purpose of doing a particular thing and how it can benefit your team ,,, etc etc... ZZZ

                                  doc joferlyn simp

                                    Wait is the guide supposed to be super in-depth and contain great walls of text (or spoken words) with some hastily-made illustrations? Or something like a crash course?

                                    🍩🍪Cookie🍪🍩

                                      Similar to my old guides(the written ones)

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                                      Smash-

                                        what approach should i take?

                                        should i only try to learn as much as possible aboutvthe stuff i want tovlearn and completely FOCUS on them? for example, if i wanted to know how to play the first 10 mins of the game as timber, should i look for 5k replays where the timber did great, decent, and bad in the first 10 mins and learn as much as i can from that specific time frame?

                                        or should i learn as much as i possibly can by watching the whole game? for example i wanted to learn how 5ks play timber, should i just try to compare myself as much as possible during the whole duration?

                                        also from when self-analying which perspective should i be watching? mine? enemies? everyone? and whats the most important thing to look out for when watching mine and other's replays? mistakes? efficient patterns?

                                        actually theres a lot more because apparently im complete garbage at this

                                        dead

                                          i watched triplesteals- timber, though did not help me much, kappa

                                          Beks

                                            WOW MASTER ANTIMAGE THUG TEACH ME MASTER BFURY BLINK MANA VOID TY

                                            🍩🍪Cookie🍪🍩

                                              Any other questions, ill get home soon and try to make it

                                              Dr. Banana

                                                4. analyise the difference.
                                                5. test again

                                                I didn't quite understand that. Care to explain?

                                                Riguma Borusu

                                                  honestly if anything I think you should make a series in a format that you analyse a few different games and tell us what to pay attention to - and it would also be useful to refer to already made guides on the subject you are covering.

                                                  Basically you can try making a laning analysis guide that would be you going through a laning phase (say, about 8 minutes) and talking about things you are paying attention to, and of course you'd have to pick a representative game that has all the little things that make the grand picture of laning, so you can analyse them through.

                                                  Making a general analysis guide that'd actually be useful would indeed take a 5+ hour video, so you should probably think smaller as of now.

                                                  btw I think I was the one who asked you to make an analysis tutorial because I've never really done it because I never thought I'd be particularly good at it

                                                  analysis is all about using more time and brainpower than you could have during the particular game, so game knowledge is kinda required by default, but learning during analysis is the goal

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                                                  CUTNPASTE

                                                    Here's my AM protip- buy raindrop after your BF.

                                                    Bobbyx Qrwa Mac

                                                      Maybe a good player to do the analysis

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                                                      Kermit's dark side

                                                        @marlan
                                                        That's how I feel when I find something new about morph, when watching aui2000 and see him do something new I trip.

                                                        the realm's delight

                                                          Maybe a good player to do the analysis

                                                          hey that sounds like a good idea!!!

                                                          Beks

                                                            Hello is this Mcdonalds on phone??
                                                            yes??
                                                            ok.
                                                            i want cheeseburger pomfrit coca cola and icecream
                                                            ty

                                                            Hunter o Caçador

                                                              anal yse gameplay on hero spammers and compare to a normal player just play one game with that hero, see the diferences between decision making.