天赋加点
45.7% 使用率
+250 AoE Hex
+250 AoE Hex

Pick Rate: 45.7%
Win Rate: 63.1%
-3.5% 胜率
25
54.3% 使用率
+600 Earth Spike cast range/travel distance
+600 Earth Spike cast range/travel distance

Pick Rate: 54.3%
Win Rate: 66.7%
+3.5% 胜率
47.8% 使用率
Earth Spike affects a 30 degree cone
Earth Spike affects a 30 degree cone

Pick Rate: 47.8%
Win Rate: 61.5%
+0.4% 胜率
20
52.2% 使用率
+20 Finger of Death Damage Per Kill
+20 Finger of Death Damage Per Kill

Pick Rate: 52.2%
Win Rate: 61.1%
-0.4% 胜率
26.1% 使用率
+15% To Hell And Back Debuff/Spell Amp
+15% To Hell And Back Debuff/Spell Amp

Pick Rate: 26.1%
Win Rate: 53.2%
-2.5% 胜率
15
73.9% 使用率
-2.5s Hex Cooldown
-2.5s Hex Cooldown

Pick Rate: 73.9%
Win Rate: 55.6%
+2.5% 胜率
46.8% 使用率
+20 Movement Speed
+20 Movement Speed

Pick Rate: 46.8%
Win Rate: 49.3%
-4.1% 胜率
10
53.2% 使用率
+10% Mana Drain Slow
+10% Mana Drain Slow

Pick Rate: 53.2%
Win Rate: 53.4%
+4.1% 胜率
第一次加点时英雄等级
1234568
100.0%
13.8%
12.8%
-1.9%
65.0%
+0.4%
4.6%
-1.6%
2.8%
+0.2%
86.2%
7.9%
-0.6%
5.8%
+0.8%
100.0%
挑选和胜率更改为每个能力基于当花的第一个点了。横向比较。

加满该技能时英雄等级
78910111314151618
25.3%
-0.4%
15.4%
-2.8%
12.6%
-2.8%
19.9%
+1.5%
19.9%
+2.7%
6.7%
+1.5%
4.6%
-0.2%
21.2%
-1.0%
15.7%
2.9%
55.5%
+0.5%
39.9%
+2.0%
10.5%
+1.1%
19.3%
-1.2%
16.4%
-1.0%
13.6%
-2.4%
100.0%
横向比较每个技能被加满的时机,对选择概率和胜率产生的差别。
天赋加点趋势过去7 天
25
+250 AoE Hex
+600 Earth Spike cast range/travel distance
Created with Highcharts 8.2.2
20
Earth Spike affects a 30 degree cone
+20 Finger of Death Damage Per Kill
Created with Highcharts 8.2.2
15
+15% To Hell And Back Debuff/Spell Amp
-2.5s Hex Cooldown
Created with Highcharts 8.2.2
10
+20 Movement Speed
+10% Mana Drain Slow
Created with Highcharts 8.2.2
最流行的加点
R
E
Q
W
65.29% 建置率
49.40% 胜率
R
Q
E
W
25.46% 建置率
46.97% 胜率
R
Q
W
E
7.68% 建置率
49.52% 胜率

技能加点
1234567891011121314151618
100.0%
23.4%
-0.4%
14.4%
-1.0%
44.0%
-0.8%
52.7%
-1.7%
57.1%
+0.1%
52.2%
+0.8%
19.7%
+1.5%
20.0%
+2.7%
8.3%
+1.6%
8.5%
+1.5%
13.8%
12.8%
-1.9%
65.0%
+0.4%
4.6%
-1.6%
11.2%
-0.9%
14.7%
-0.5%
5.7%
-1.3%
40.1%
-0.9%
93.1%
76.8%
+0.3%
3.0%
59.8%
+0.5%
86.2%
63.8%
+0.5%
20.6%
-0.6%
51.4%
+0.9%
46.6%
+1.9%
31.7%
+0.1%
33.1%
-1.0%
18.7%
-1.2%
16.1%
-1.0%
14.6%
-2.5%
16.9%
-2.4%
100.0%
100.0%
100.0%
基于加点方案,不同级别时的胜率.纵向比较.

最流行的加点出装方案
1
5
14
16
4
9
11
13
2
3
7
8
6
12
18
Talent: -2.5s Hex Cooldown
15
Talent: +10% Mana Drain Slow
10
6.57%
建置率
45.33%
胜率
1
8
9
11
4
13
14
16
2
3
5
7
6
12
18
Talent: -2.5s Hex Cooldown
15
Talent: +10% Mana Drain Slow
10
6.07%
建置率
54.26%
胜率
1
4
7
9
2
8
11
13
3
5
14
16
6
12
18
Talent: -2.5s Hex Cooldown
15
Talent: +20 Movement Speed
10
5.08%
建置率
41.03%
胜率
1
3
5
7
2
13
14
16
4
8
9
10
6
12
18
Talent: -2.5s Hex Cooldown
15
Talent: +10% Mana Drain Slow
11
4.35%
建置率
48.89%
胜率
1
8
9
10
4
11
13
14
2
3
5
7
6
12
18
Talent: -2.5s Hex Cooldown
15
Talent: +10% Mana Drain Slow
16
3.95%
建置率
50.78%
胜率