General Discussion

General Discussion7.10

7.10 in General Discussion
死の恐怖 Haseo

    7.10:
    ====

    * Enabled Dark Willow in Captain's Mode

    * Bounty Rune base gold bounty increased from 50 to 60 (affects runes after the first one)
    * Bounty Rune no longer gives XP. Previously gave 0 at the start and increased by 7 per minute.
    * Tome of Knowledge XP bonus increased from 500 to 700

    * Melee Creeps gold bounty reduced by 1 (reduced from 41 to 40)

    * Randoming now gives a Faerie Fire instead of a branch
    * Bonus hero count increased from 10 to 12

    * Aeon Disk: Cooldown reduced from 100 to 90

    * Boots of Speed: Cost increased from 400 to 500
    * Boots of Speed: Movement bonus increased from 40 to 50
    * Phase Boots: Movement bonus increased from 45 to 50
    * Power Treads: Movement bonus increased from 45 to 50

    * Animal Courier: Flying Courier movement speed increased from 450 to 460

    * Monkey King Bar: Added a sound effect for successful procs

    * Soul Ring: Health cost increased from 150 to 170

    * Abaddon: Level 15 Talent increased from +50 Mist Coil Heal/Damage to +60
    * Abaddon: Level 20 Talent increased from +15% Cooldown Reduction to +20%
    * Abaddon: Level 25 Talent reduced from +250 Aphotic Shield Health to +225

    * Alchemist: Level 20 Talent increased from +25% Cleave to +30%

    * Ancient Apparition: Level 15 Talent increased from -1.5s Ice Vortex Cooldown to -2.5s
    * Ancient Apparition: Level 25 Talent changed from 4 Charges of Cold Feet to 900 AoE Cold Feet

    * Anti-Mage: Level 10 Talent changed from +175 Health to +10 Strength
    * Anti-Mage: Level 15 Talent changed from -2s Blink Cooldown to +400 Blink Cast Range
    * Anti-Mage: Level 20 Talent increased from +300 Blink Cast Range to -2.5s Blink Cooldown

    * Arc Warden: Level 10 Talent changed from +5 Armor to 8% Cooldown Reduction
    * Arc Warden: Level 15 Talent increased from +2s Flux Duration to +3s
    * Arc Warden: Level 20 Talent increased from +100 Attack Range to +125
    * Arc Warden: Level 20 Talent changed from +10% Cooldown Reduction to -1.5s Spark Wraith Cooldown

    * Axe: Level 15 Talent increased from +30 Movement Speed to +40

    * Bloodseeker: Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.

    * Centaur Warrunner: Level 20 Talent increased from +250 Double Edge Damage to +300

    * Clinkz: Strafe projectile dodge count increased from 3 to 4
    * Clinkz: Level 15 Talent increased from +15% Evasion to +20%

    * Crystal Maiden: Level 10 Talent increased from +200 Health to +250
    * Crystal Maiden: Level 15 Talent increased from +90 Gold/Min to +120

    * Dark Seer: Level 20 Talent increased from +300 AoE Surge to +400

    * Dazzle: Base movement speed increased from 305 to 310
    * Dazzle: Level 20 Talent increased from +30 Poison Touch DPS to +45

    * Doom: Base Intelligence increased by 2
    * Doom: Level 10 Talent changed from +25 Movement Speed to +16% Scorched Earth Movement Speed

    * Dragon Knight: Agility gain reduced from 2.2 to 2.0
    * Dragon Knight: Level 10 Talent changed from +30 Attack Speed to -20% Breathe Fire Damage Reduction

    * Drow Ranger: Level 15 Talent increased from +400 Gust Distance/Knockback to +550
    * Drow Ranger: Level 20 Talent increased from +2s Gust Duration to +3s

    * Ember Spirit: Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120

    * Enchantress: Nature's Attendants manacost increased from 125 to 140

    * Gyrocopter: Improved visual effect for Flak Cannon projectiles
    * Gyrocopter: Homing Missile bounty increased from 25 to 50
    * Gyrocopter: Homing Missile cooldown increased from 20/17/14/11 to 26/21/16/11

    * Invoker: Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
    * Invoker: Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
    * Invoker: Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)

    * Io: Tether duration increased from 12 to 14

    * Jakiro: Level 10 Talent increased from +25% XP to +30%
    * Jakiro: Level 15 Talent increased from +250 Attack Range to +300

    * Kunkka: Tidebringer damage increased from 25/45/65/85 to 25/50/75/100

    * Leshrac: Lightning Storm manacost rescaled from 90/100/110/120 to 75/90/105/120

    * Lich: Level 25 Talent from Attacks Apply 30% MS and AS Slow to 40%

    * Lina: Level 10 Talent increased from +100 Cast Range to +125
    * Lina: Level 10 Talent increased from +25 Damage to +30
    * Lina: Level 15 Talent increased from +300 Health to +350
    * Lina: Level 20 Talent increased from +10% Spell Amplification to +12%

    * Lion: Mana Drain slow increased from 14/16/18/20 to 16/19/22/25%
    * Lion: Level 10 Talent increased from +75 Damage to +90
    * Lion: Level 15 Talent increased from +90 Gold/Min to +120

    * Lone Druid: Spirit Bear health regeneration increased from 4/5/6/7 to 5/6/7/8
    * Lone Druid: Level 15 Talent increased from -8s Savage Roar Cooldown to -12s

    * Luna: Level 15 Talent from -3s Lucent Beam Cooldown to -4s

    * Lycan: Base damage reduced by 3

    * Magnus: Base strength increased by 1
    * Magnus: Level 25 Talent increased from +0.75s Reverse Polarity to +1s

    * Mirana: Starfall manacost from 100/120/140/160 to 80/105/130/155
    * Mirana: Level 25 Talent increased from -70 Moonlight Shadow Cooldown to -80

    * Monkey King: Base damage increased by 2
    * Monkey King: Fixed Mischief not showing the right particles for the first bounty rune
    * Monkey King: Level 10 Talent increased from +150 Tree Dance Vision AoE to +300
    * Monkey King: Level 15 Talent increased from +300 Tree Dance Cast Range to +600
    * Monkey King: Level 20 Talent increased from +300 Primal Spring Damage to +400

    * Morphling: Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.

    * Naga Siren: Sleep buff linger time reduced from 0.5 to 0.4
    * Naga Siren: Song of the Siren manacost increased from 100 to 100/150/200

    * Nature's Prophet: Wraith of Nature cooldown reduced from 70/65/60 to 60
    * Nature's Prophet: Level 10 Talent increased from +30 Movement Speed to +40
    * Nature's Prophet: Level 15 Talent increased from +8 Armor to +10

    * Necrophos: Level 15 Talent changed from +30 Movement Speed to +16% Ghost Shroud Slow
    * Necrophos: Level 15 Talent changed from +300 Health to +40 Death Pulse Heal

    * Ogre Magi: Level 20 Talent increased from +30 Strength to +40

    * Omniknight: Purification cooldown increased from 11/10/9/8 to 11

    * Oracle: Turn rate improved from 0.5 to 0.7
    * Oracle: Intelligence growth increased from 2.9 to 3.2

    * Outworld Devourer: Astral Imprisonment manacost increased from 120/140/160/180 to 140/160/180/200
    * Outworld Devourer: Level 10 Talent increased from +200 Health to +250

    * Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target

    * Phantom Lancer: Level 25 Talent increased from -5s Doppelganger Cooldown to -7s

    * Phoenix: Level 15 Talent changed from +40% XP Gain to +500 Health
    * Phoenix: Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s

    * Pudge: Rot slow reduced from 20/24/28/32% to 17/22/27/32%

    * Razor: Static Link manacost increased from 50 to 65

    * Riki: Level 15 Talent increased from -5s Smokescreen Cooldown to -7s

    * Rubick: Level 15 Talent increased from -35 Fade Bolt Hero Attack to -45

    * Shadow Demon: Level 10 Talent increased from +25% XP Gain to 30%
    * Shadow Demon: Level 25 Talent changed from +5s Disruption Banish Duration to 2 Charges of Disruption

    * Shadow Fiend: Shadow Raze damage increase per stack reduced from 80 to 50/60/70/80

    * Skywrath Mage: Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s

    * Slardar: Level 10 Talent increased from +20 to +25 Damage

    * Slark: Level 10 Talent increased from +8 Strength to +10

    * Spectre: Level 25 Talent increased from +20% Haunt Illusion Damage to +40%

    * Sven: Level 15 Talent changed from +30 Damage to Storm Hammer Dispels Enemies
    * Sven: Level 20 Talent changed from Storm Hammer Dispels Enemies to -5s Storm Hammer Cooldown
    * Sven: Level 25 Talent changed from -9s Storm Hammer Cooldown to +0.75s Storm Hammer Stun Duration

    * Terrorblade: Base HP regen reduced from 3.25 to 3.0
    * Terrorblade: Reflection no longer reduces attack speed

    * Tinker: Laser Scepter bounce radius reduced from 650 to 400
    * Tinker: Laser manacost increased from 95/120/145/170 to 110/130/150/170
    * Tinker: Level 20 Talent from +100 Damage to +10 Armor

    * Tiny: Tree Grab cooldown increased from 18/16/14/12 to 24/20/16/12

    * Treant Protector: Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
    * Treant Protector: Level 15 Talent improved from 3s Tree Respawn Time to 2s
    * Treant Protector: Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)

    * Troll Warlord: Level 10 Talent increased from +200 Health to +250
    * Troll Warlord: Level 15 Talent increased from +50 Whirling Axes Damage to +75

    * Undying: Level 10 Talent increased from +100 Cast Range to +150
    * Undying: Level 15 Talent increased from +20 Decay Duration to +30
    * Undying: Level 20 Talent increased from +3 Tombstone Attacks to +4

    * Ursa: Fury Swipes Roshan duration increased from 6 to 10

    * Venomancer: Level 15 Talent increased from +150 Cast Range to +200
    * Venomancer: Level 20 Talent increased from +6s Poison Nova Duration to +7s
    * Venomancer: Level 25 Talent increased from +600 Poison Nova AoE to +800

    * Visage: Soul Assumption Talent now has a 300 cast range buffer for the secondary targets
    * Visage: Added secondary ability on Visage to make the nearest Familiar land each time it is clicked.

    * Warlock: Level 10 Talent increased from +125 Cast Range to +150
    * Warlock: Level 15 Talent increased from +40% XP Gain to +60%
    * Warlock: Level 20 Talent increased from +250 Shadow Word AoE to +300

    * Weaver: Level 10 Talent increased from +25% XP Gain to +35%

    * Windranger: Shackleshot Manacost reduced from 90/100/110/120 to 70/85/100/115
    * Windranger: Level 20 Talent increased from +0.5s Shackleshot Duration to +1s

    * Winter Wyvern: Arctic Burn manacost reduced from 120/110/100/90 to 90
    * Winter Wyvern: Level 10 Talent increased from +50 Damage to +60

    * Wraith King: Level 15 Talent changed from +5 Max Skeletons to +25 Skeletons Attack Damage
    * Wraith King: Level 20 Talent changed from +30 Skeletons Attack Damage to 2x Skeletons Spawned

    * Zeus: Level 25 Talent increased from +200 Cast Range to +275

    GRANT MACDONALD

      visage buffs...LOL

      Luxon

        A big pile of nothing. Boots pricing up is probably the most significant change. And fool-proofing visage is more useful than any of those trash talent buff that I already don't remember.

        Now, if you'll excuse me , I will go sleep for 7.36 hours instead of 8 hours thanks to my 8% cooldown reduction.

        Shou

          ^ROFL
          is icefrog retarded, at least in regards to arc warden he probably nerfed the guy

          also im calling it right now, theyll keep buffing SoF slightly, and little by little it will grow till its seriously broken

          one syllable anglo-saxon

            Visage: Added secondary ability on Visage to make the nearest Familiar land each time it is clicked.

            tnx icefrog no longer visage players have to land both gargoyles at once BrokeBack

            TheMaverick427

              Boots and bounty rune changes hit supports relatively hard but will help prevent snowballing in lane.

              Looking forward to the new bugs no doubt introduced with the morphling change.

              Bloodseeker change is pretty huge.

              Atha

                that warlock exp talent, when buy tome, can instantly get to lvl 16 and half xp bar

                Wk skeleton is better now lul, still no one pick it tho, hard to collect skeleton and can be cleared with a single 400 dmg magic and provides 20 gold each

                at last, maybe 275 cast range talent on zeus will be picked instead of 170 dmg... but cast range is still useless compared to the dmg

                wr always get buffed, but still, no one picks it

                finally, tinker agha laser bounce range reduced, so annoying when 320 pure dmg and certain miss on building, now it no longer hits all with good positioning

                sf also no longer can dominate every solo fight at lvl 2 now with only lvl 1 raze

                and at last, they understand that 150 aoe nighvision and 300 cast range is garbage compared to 20 atk speed and 75 jingu dmg, now that their values doubled, it maybe worth it, 1800 cast range tree dance, it will be so fukin annoying

                Solo Leveling

                  weaver 35% exp on a core at lvl 10 seems pretty good. do you guys think that talent is better than the mana break? tough to tell

                  Just played a weaver game with the heaviest team in Dota 2 but played so well, kinda want to learn more weaver but that game just makes me want to kill myself.

                  Why does volvo put me in a shitty 3k game with legend teamates

                  Jerson

                    Why the hell did they messed with bounties? What are Offlaners Roamers and Supports gonna do now? Are they trying to force back 2-1-2 meta?

                    死の恐怖 Haseo

                      i think we might see lina pick rate increase this patch

                      Jerson

                        Visage too now when familiar stun is almoast retard proof... 4 birds, you gotta hit at least 1 stun without tabing to units.

                        Clippy

                          Getting rid of Arc Warden's armor talent actually nerfs him so hard lmao he has like 0.5 base armor and rarely builds items that give him any.

                          I don't care though, cuz Ember and my lovely Admiral got buffed which makes me happy.

                          这回复被编辑过
                          Pale Mannie

                            i expect some minor pangolier nerfs before he gets released into cm

                            low prio master

                              Winter wyvern and doom good

                              Umbranox

                                I mean the changes arent that significant, a few strong heroes got slightly nefred and most of the others got buffs on talents that no1 ever picks. I was expecting PL to get nerfed as well but they decided to buff his shitty lvl 25 talent.

                                Totentanz to The King: M ...

                                  2-1-2 has been forced for a while. solo offlaners cant get shit done anymore.

                                  G-zooz

                                    Which one is better for arc warden lvl 10 talent, atk speed or cd reduction. Why would they decrease the cd reduction and move it to lvl 10 fuk

                                    Jacked

                                      Back to static laning. Jungle and bounties dead

                                      Jacked

                                        Why the fuck did they buff doom?

                                        👉👉P O S I T I V I T Y :D

                                          Wow the boots change is significant

                                          It means you can't start with boots first and regen, that's going to change alot of the sidelane dynamics
                                          Also it's an indirect nerf to the boots upgrade, especially tranquil, since they now give less movement speed compared to brown boots

                                          Sven lost 4 seconds on its hammer and get to take it earlier, I don't really like that

                                          Naga got huge nerf, 0.4 seconds linger time means that the enemies can bkb against meteor hammer

                                          10 strength on AM is a cool upgrade, I like it

                                          chicken spook,,,,

                                            nobody gonna talk about abba?
                                            ok

                                            Aoki-

                                              * Naga Siren: Sleep buff linger time reduced from 0.5 to 0.4 So no shift r nega anymore?

                                              Cheap Laugh Guy

                                                Mini patch is bigger than I expected

                                                Holy shit now that's a legit Morph ult

                                                这回复被编辑过
                                                despair

                                                  No pangolier in CM?

                                                  Potato PC

                                                    After few years, IO got tiny buff. But Valve give bigger buff for many heroes.

                                                    Jacked

                                                      why is naga still a hero?

                                                      玉玉小子

                                                        5 seconds visibility now for the entire team everytime mirana ult kappa

                                                        这回复被编辑过
                                                        玉玉小子

                                                          Aight lets spam Windrunner with the buff

                                                          Shik@ri

                                                            Patch 7.10 buffed Invoker more than we think. According to the patch notes, the cataclysm sunstrikes now take place at 160-220 range instead of the previous 175-250. Considering random distribution and the sunstrike AoE of 175, now there is a 43.75% chance for one sunstrike to hit a stationary/stunned/rooted hero, and a 6.25% chance of both suntrikes landing on the hero. Before 7.10, this chance was close to zero.

                                                            Therefore, we can now say that Invoker cataclysm combos (with refresher?) with Ravage, Chrono, Black Hole, RP or Song will be very deadly. If my calculations prove to be correct, I think Valve buffed Invoker more than they actually wanted to. However, the other talents are kinda crap. Not that I'm complaining. Happy to see an actual Invoker buff after a long time.

                                                            Luxon

                                                              wouldn't it make more sense for the Visage's sub-ability to stone form the farthest bird from him, not the closest?

                                                              Xignum

                                                                i don't play visage so idk but maybe it still encourages micro?

                                                                Lizard wizard

                                                                  @G-zooz idk 8% is useless on low lvl, as looks more profitable (as you can farm faster with it). And with cdr on lvl 10 wo travels and mael you wont farm faster. Looks like icefrog wants arc to be not carry, but spellcaster with spamming wrathes...

                                                                  pingwin

                                                                    Dw in captain's mode with no changes )))))))

                                                                    Bill Cutting

                                                                      I like the arc warden cool down reduction coming at lvl 10, potential to ramp up your farm - hopefully the hero is playable again

                                                                      Interested to know what u guys think?

                                                                      CoL.Limmp

                                                                        Blood midd is imba now

                                                                        Shou

                                                                          Willow bout to tear up some pro matches

                                                                          GRANT MACDONALD

                                                                            "i don't play visage so idk but maybe it still encourages micro?"

                                                                            the opposite. it encourages players who are afraid of microing 2 minions and decide not to play one of the most OP pub heros there is by making it somewhat easier. Since I already play him though, i'll stick to my regular microing of the birds.