天赋加点
88.4% 使用率
+2s Rage Duration
+2s Rage Duration

Pick Rate: 88.4%
Win Rate: 70.6%
+2.9% 胜率
25
11.6% 使用率
+1% Feast Damage/Lifesteal
+1% Feast Damage/Lifesteal

Pick Rate: 11.6%
Win Rate: 67.7%
-2.9% 胜率
23.1% 使用率
+50% Open Wounds Lifesteal
+50% Open Wounds Lifesteal

Pick Rate: 23.1%
Win Rate: 64.2%
-1.6% 胜率
20
76.9% 使用率
20% Evasion
20% Evasion

Pick Rate: 76.9%
Win Rate: 65.7%
+1.6% 胜率
43.9% 使用率
+25 Movement Speed
+25 Movement Speed

Pick Rate: 43.9%
Win Rate: 63.9%
+5.4% 胜率
15
56.1% 使用率
+30 Damage
+30 Damage

Pick Rate: 56.1%
Win Rate: 58.5%
-5.4% 胜率
86.1% 使用率
+20 Attack Speed
+20 Attack Speed

Pick Rate: 86.1%
Win Rate: 59.0%
+3.7% 胜率
10
13.9% 使用率
+200 Health
+200 Health

Pick Rate: 13.9%
Win Rate: 55.3%
-3.7% 胜率
第一次加点时英雄等级
1234617
Rage
1.4%
+7.8%
19.1%
+0.5%
50.8%
-0.9%
28.5%
+1.0%
Feast
93.6%
-0.1%
6.3%
+1.7%
Open Wounds
5.0%
+0.3%
74.6%
-0.3%
8.7%
+1.4%
11.5%
+0.4%
Infest
99.7%
Consume
100.0%
挑选和胜率更改为每个能力基于当花的第一个点了。横向比较。

加满该技能时英雄等级
789111314151618
Rage
20.0%
-2.6%
18.5%
-1.4%
2.1%
+10.8%
44.4%
7.8%
+3.5%
1.1%
+8.9%
5.4%
+0.5%
Feast
56.5%
+0.6%
2.4%
+7.1%
7.5%
+4.1%
7.2%
-2.2%
24.8%
-2.3%
Open Wounds
1.3%
-3.8%
20.2%
-3.1%
10.9%
-0.6%
1.1%
+4.5%
65.1%
+0.8%
Infest
100.0%
Consume
横向比较每个技能被加满的时机,对选择概率和胜率产生的差别。
天赋加点趋势过去7 天
25
+2s Rage Duration
+1% Feast Damage/Lifesteal
20
+50% Open Wounds Lifesteal
20% Evasion
15
+25 Movement Speed
+30 Damage
10
+20 Attack Speed
+200 Health
最流行的加点
Infest
R
Feast
W
Open Wounds
E
Rage
Q
48.46% 建置率
62.79% 胜率
Infest
R
Rage
Q
Open Wounds
E
Feast
W
21.75% 建置率
59.10% 胜率
Infest
R
Feast
W
Rage
Q
Open Wounds
E
17.89% 建置率
62.93% 胜率

技能加点
12345678911121314151618
Rage
1.4%
+7.8%
19.1%
+0.5%
51.0%
-0.9%
60.9%
-0.8%
32.1%
-1.3%
36.4%
-1.0%
71.4%
+0.1%
51.8%
+1.1%
51.8%
+0.6%
11.0%
+3.3%
6.5%
+2.3%
5.7%
+0.5%
Feast
93.6%
-0.1%
6.3%
+1.7%
39.1%
+1.0%
26.6%
+1.6%
59.7%
+1.2%
61.5%
+0.6%
5.1%
+6.3%
13.7%
-0.5%
14.8%
+1.0%
26.3%
-3.1%
26.7%
-2.7%
25.8%
-2.3%
Open Wounds
5.0%
+0.3%
74.6%
-0.3%
9.8%
+0.6%
12.5%
+0.6%
8.1%
-3.5%
2.0%
-0.8%
23.5%
-1.6%
34.5%
-1.4%
32.6%
-1.4%
62.2%
+0.7%
66.7%
+0.9%
1.1%
+4.5%
66.3%
+0.8%
Infest
99.7%
99.2%
-0.1%
99.9%
Consume
基于加点方案,不同级别时的胜率.纵向比较.

最流行的加点出装方案
Rage
3
4
5
7
Feast
1
13
14
16
Open Wounds
2
8
9
11
Infest
6
12
18
Talent: +20 Attack Speed
10
Talent: +30 Damage
15
13.75%
建置率
41.76%
胜率
Rage
4
8
9
11
Feast
1
3
5
7
Open Wounds
2
13
14
16
Infest
6
12
18
Talent: +20 Attack Speed
10
Talent: +25 Movement Speed
15
9.52%
建置率
46.03%
胜率
Rage
4
8
9
11
Feast
1
3
5
7
Open Wounds
2
13
14
16
Infest
6
12
18
Talent: +20 Attack Speed
10
Talent: +30 Damage
15
7.25%
建置率
33.33%
胜率
Rage
3
8
9
11
Feast
1
4
5
7
Open Wounds
2
13
14
16
Infest
6
12
18
Talent: +20 Attack Speed
10
Talent: +30 Damage
15
6.80%
建置率
53.33%
胜率
Rage
3
8
9
11
Feast
1
4
5
7
Open Wounds
2
13
14
16
Infest
6
12
18
Talent: +20 Attack Speed
10
Talent: +25 Movement Speed
15
6.04%
建置率
40.00%
胜率