天赋加点
53.4% 使用率
+50 Max Headshot Knockback Distance
+50 Max Headshot Knockback Distance

Pick Rate: 53.4%
Win Rate: 56.8%
-0.6% 胜率
25
46.6% 使用率
-30s Shrapnel Charge Restore Time
-30s Shrapnel Charge Restore Time

Pick Rate: 46.6%
Win Rate: 57.4%
+0.6% 胜率
63.8% 使用率
+30% Shrapnel Damage
+30% Shrapnel Damage

Pick Rate: 63.8%
Win Rate: 53.4%
-1.6% 胜率
20
36.2% 使用率
+2s Take Aim Duration
+2s Take Aim Duration

Pick Rate: 36.2%
Win Rate: 55.0%
+1.6% 胜率
16.7% 使用率
+150 Assassinate Damage
+150 Assassinate Damage

Pick Rate: 16.7%
Win Rate: 49.4%
-1.2% 胜率
15
83.3% 使用率
+45 Attack Speed During Take Aim
+45 Attack Speed During Take Aim

Pick Rate: 83.3%
Win Rate: 50.6%
+1.2% 胜率
72.8% 使用率
+30 Headshot Damage
+30 Headshot Damage

Pick Rate: 72.8%
Win Rate: 47.5%
-4.8% 胜率
10
27.2% 使用率
+55 Take Aim Attack Range Bonus
+55 Take Aim Attack Range Bonus

Pick Rate: 27.2%
Win Rate: 52.3%
+4.8% 胜率
第一次加点时英雄等级
1246891011
Shrapnel
92.1%
6.9%
+0.3%
Headshot
7.9%
+0.2%
91.9%
Take Aim
1.3%
-0.5%
19.7%
-2.1%
5.9%
+0.1%
2.9%
-0.6%
7.5%
-0.2%
61.8%
+0.7%
Assassinate
100.0%
挑选和胜率更改为每个能力基于当花的第一个点了。横向比较。

加满该技能时英雄等级
79101114151618
Shrapnel
89.8%
+0.1%
6.3%
-1.1%
2.3%
-3.8%
Headshot
3.5%
-0.2%
68.5%
+0.6%
6.5%
+0.2%
15.2%
-1.6%
5.9%
-1.9%
Take Aim
2.2%
-4.9%
1.9%
-2.2%
8.1%
86.6%
+0.1%
Assassinate
100.0%
横向比较每个技能被加满的时机,对选择概率和胜率产生的差别。
天赋加点趋势过去7 天
25
+50 Max Headshot Knockback Distance
-30s Shrapnel Charge Restore Time
20
+30% Shrapnel Damage
+2s Take Aim Duration
15
+150 Assassinate Damage
+45 Attack Speed During Take Aim
10
+30 Headshot Damage
+55 Take Aim Attack Range Bonus
最流行的加点
Assassinate
R
Shrapnel
Q
Headshot
W
Take Aim
E
94.96% 建置率
48.98% 胜率
Assassinate
R
Headshot
W
Shrapnel
Q
Take Aim
E
3.48% 建置率
46.57% 胜率
Assassinate
R
Headshot
W
Take Aim
E
Shrapnel
Q
1.08% 建置率
48.40% 胜率

技能加点
1234567891011121314151618
Shrapnel
92.1%
6.9%
+0.3%
94.0%
3.3%
-0.1%
91.6%
+0.1%
95.7%
2.8%
+0.6%
7.2%
-0.9%
1.4%
+1.5%
1.3%
-0.4%
1.5%
-1.7%
2.6%
-3.8%
Headshot
7.9%
+0.2%
91.9%
5.6%
-0.6%
76.4%
+0.5%
8.4%
-0.7%
3.8%
+0.1%
88.3%
+0.1%
87.2%
+0.2%
6.4%
+0.2%
15.2%
-1.6%
1.6%
-5.8%
6.6%
-2.2%
Take Aim
1.2%
-0.5%
20.3%
-2.0%
8.9%
-1.0%
5.6%
-1.8%
7.5%
-0.2%
71.5%
+0.3%
96.9%
+0.1%
91.8%
+0.2%
7.9%
87.3%
+0.1%
Assassinate
100.0%
100.0%
99.9%
基于加点方案,不同级别时的胜率.纵向比较.

最流行的加点出装方案
Shrapnel
1
3
5
7
Headshot
2
4
8
9
Take Aim
11
13
14
16
Assassinate
6
12
18
Talent: +30 Headshot Damage
10
Talent: +30 Attack Speed
15
24.71%
建置率
43.72%
胜率
Shrapnel
1
3
5
7
Headshot
2
4
8
9
Take Aim
11
13
14
16
Assassinate
6
12
18
Talent: +30 Headshot Damage
10
Talent: +150 Assassinate Damage
15
9.76%
建置率
45.81%
胜率
Shrapnel
1
3
5
7
Headshot
2
4
8
9
Take Aim
11
13
14
16
Assassinate
6
12
18
Talent: +30 Headshot Damage
10
Talent: +45 Attack Speed During Take Aim
15
5.07%
建置率
43.46%
胜率
Shrapnel
1
3
5
7
Headshot
2
8
9
11
Take Aim
4
13
14
16
Assassinate
6
12
18
Talent: +30 Headshot Damage
10
Talent: +30 Attack Speed
15
3.48%
建置率
42.47%
胜率
Shrapnel
1
3
5
7
Headshot
2
4
8
9
Take Aim
11
13
14
16
Assassinate
6
12
18
Talent: +30 Attack Speed
15
Talent: +55 Take Aim Attack Range Bonus
10
3.43%
建置率
44.36%
胜率