Nice!
However what I disliked most with the patch was the buff to towers, (especially glyph buff on T1s).
Yes, 5man pushes was boring, but it allowed for many strategies.
I have a feeling this patch will be quite static, but I might be wrong.
Lategame doto alive.
Back to practising hitting creeps. AFTER HERO CHALLANGE, FUCK LICH!!
Values are still higher than 6.81. Also you get less gold if your team has more net worth than even 6.82.
Doesnt matter, as long as the enemy doesnt get easy gold, its all done once i start snowballing.
Dota isn't popular because Icefrog is good at "balancing" and whatnot. It's because the genre is very strategic yet simple enough to have a wide audience to accept it.
I say that because the mechanics changes this patch was far too overkill to counteract the "pushing meta".
What happened:
Nerf to pushing heroes
Less Tower Gold
Glyph for every T1
Comeback mechanic
Just 1 or 2 of those would completely suffice to end the 15/20 min pushes. Now? Games last 50 min. Yes, now the comeback gold/exp is nerfed but we still have the glyph system and less tower gold.
Icefrog just does random shit and people applaud him for it. Skywrath/Razor were buffed heavily before they were picked. What about Anti-Mage? Picked just as infrequently yet watevs lolz buff his mana void aoe
For solo kill
If enemy team have 5% more net worth, it divides by 4 the bonus gold
If enemy team have 20% more net worth, it divides by 3,75 the bonus gold
If enemy team have 50% more net worth, it divides by 3,33 the bonus gold
For dual kill
If enemy team have 5% more net worth, it divides by 2,84 the bonus gold
If enemy team have 20% more net worth, it divides by 2,65 the bonus gold
If enemy team have 50% more net worth, it divides by 2,33 the bonus gold
For 5 men kill
If enemy team have 5% more net worth, it divides by 2,43 the bonus gold
If enemy team have 20% more net worth, it divides by 2,27 the bonus gold
If enemy team have 50% more net worth, it divides by 2 the bonus gold
>dota isnt popular
it is popular, could have been more popular than league if he went with blizzard 4-5 years ago
@ wave...
Yes..., but would have had 3 heroes for free, rest available to $12 p/m subscribers and some only available on holiday events
and if you really want to get anal about it, this is a calculator that will determine gold gain based on a specific patch
https://docs.google.com/spreadsheets/d/1NpGYRWgNcLKbRJeYq3X456iXikqKSoDwVBTuOshEFTs/edit#gid=0
I'll bet they meant to do it like this in the first place and typo'd a line of code resulting in huge gold gains. This is much more reasonable.
Still very substantial changes, you now get almost twice as much xp for kills. While at the same time Towers are buffed and runes are doubled. Thus we will see more map movement and ganking.
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* Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]
* Rescaled the AoE Gold constant multipliers (in part to account for the formula tweak) from 0.26/0.22/0.18/0.14/0.1 to 0.06/0.06/0.05/0.04/0.03
* Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
6.82b Full details (from initial 6.82 to 6.82b)
===========================
* Kill Streak Bounty from 100->800 to 60->480 (6.81: 125->1000)
* Adjusted bonus area of effect Gold and XP
6.82 Gold Formula
-----------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW - AlliedTeamNW ) / ( EnemyTeamNW + AlliedTeamNW ) [Min 0]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.5
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.35
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.25
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.2
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.15
6.82b Gold Formula
-------------------------
VictimLevel = Level of the Victim
VictimNW = The victim's Net Worth
EnemyTeamNW = Enemy team's total Net Worth
AlliedTeamNW = Your team's total Net Worth
NWDifference = ( EnemyTeamNW / AlliedTeamNW ) - 1 [Min 0, Max 1]
NWFactor = NWDifference * VictimNW
1 Hero: Gold = 40 + 7 * VictimLevel + NWFactor * 0.06
2 Heroes: Gold = 30 + 6 * VictimLevel + NWFactor * 0.06
3 Heroes: Gold = 20 + 5 * VictimLevel + NWFactor * 0.05
4 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.04
5 Heroes: Gold = 10 + 4 * VictimLevel + NWFactor * 0.03
6.82 XP Factors:
--------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.5
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.35
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.25
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.2
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.15
6.82b XP Factors:
----------------------
1 Hero: XP = 20 * VictimLevel + XPFactor * 0.3
2 Heroes: XP = 15 * VictimLevel + XPFactor * 0.3
3 Heroes: XP = 10 * VictimLevel + XPFactor * 0.2
4 Heroes: XP = 7 * VictimLevel + XPFactor * 0.15
5 Heroes: XP = 5 * VictimLevel + XPFactor * 0.12