* Primal Split cast time increased from 0.4 to 0.65 seconds
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Buyback cooldown increased from 6 to 7 minutes
hory shito
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
need to be nerfed a bit more
I really don't understand the Spectre nerf. She wasn't even that popular. And finally a nerf on Void in a true way, Chrono CD was just way too short for what it did.
specter was nerfed because she was winning too many games, and icefrog dsnt like hard carrys that can doshit midgame, or like fucking void to oflane. but srs void needs a nerf on backtrack.
^Short version: players will get less bonus gold and exp for killing an enemy that is ahead of them than in 6.82b. (For solo/dual kills; 3person+ involvement bonuses are the same).
for a high quality discussion please discuss this matter on http://dotaexchange.com/
thank you
Just tried to jungle with tb , it's still viable imo u just need micro illusions and split incoming damage ( tank with your main hero some dmg 2-3 hits)
i made 3 wb yasha boots in 11 mins without getting towers
> in game Conjure Image damage intake is 325%
"ADDITIONAL ILLUSION DAMAGE TAKEN: 325%"
100+325 = ?
> Conjure Image damage intake increased from 300% to 425%
If anyone remembers the old TB (or just ask Matrice or Zenoth), they'll probably remember that the tooltip in the ability said 200% additional damage, resulting in 300% damage taken.
its not consistent between the various illusion heroes, some tooltips will tell you exactly what it takes, some will tell you how much bonus it takes
i was confused for awhile at first too
Yeah those are some pretty big tb nerfs.
But what about the omni knight one? Seems pretty big, how much was the hp regen again before? Plus with aghs it would regen towers?
25HP/second*10 seconds*5 heroes = 1250 potential healing every 150 seconds so it's still a major nerf imo.
I love this patch, havent played it, but love it already, I think its more balanced. just need to nerf pl a bit more and mbe ogre.
potential my ass.. 250.. it's like worse mek, with 150s CD, without armor,
on lvl 16+ with agha
No you don't spam it for the healing, healing is a useful byproduct of the ult. It's basically a free second mek heal every team fight. Or consider treant living armor heals 195 on towers. With aghs omni's ult healed every tower left for more than that. I realize it's an apples to oranges comparison but it's a decent size nerf. The op is complaining about 10 meesely seconds getting added onto void's ult cooldown. This omni change looks like a titanic size nerf in comparison to that!
And personally, I think it's a good change. Doesn't change the playstyle/flavor of the hero or make him have obvious weaknesses or anything, just tones him down a bit. I like it.
For tb, it's cause for some reason, they thought it was better to write +325%, and write 325% while meaning 425%. It's for all illusion like that.
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http://store.steampowered.com/news/14675/
bye void.