Blink Dagger
Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)
holy shit lifestealer with helm of dom huehue doublestomp
Sonic Wave now does Pure Damage and affects Spell Immune
• Diffusal Blade is no longer a Unique Attack Modifier
First thing that comes to mind, AM diffusal
• Multiple Manabreak type abilities do not stack
god damnit ლ(ಠ益ಠლ
his item build would be more flexible with this change
"Drow Ranger
Illusions now benefit from the Marksmanship bonus [?]"
isnt that her ulti? that just means her manta illus get the +agi no? not that other illus get the aura +dmg
"Force Staff can now be used on Homing Missile"
I never play Gyro nor do I see him too frequently, but I want to see this.
•Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
For when your teammates can read chat, but cant look at the top of the screen.
Diffusal Blade
Diffusal Blade is no longer a Unique Attack Modifier
Multiple Manabreak type abilities do not stack
what da fuck
Chen/Ench coming back to the meta?
Chen
Test of Faith now teleports all of your units to you when cast on yourself [?]
Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
(5 man deathball strats are real lol)
Enchantress
Base movement speed increased from 315 to 335
RIP TB
RIP Sniper
seriously WTF shrapnel no longer damages buildings. This is the biggest bullshit nerf. Why do they keep nerfing sniper? Is he stomping in competitive? Did some whiners get to valve and say hey I'm tired of being flamed for not going shrapnel please nerf it?
Dat Shadow Blade Buff. Slark still op. Yay. Sf and Pudge nice bufs, however, I don't thing it mattes dat much.
Nice buff for Diffu. Sf Difu. :-D
Poor Void
.
ench was never out of the pub meta. chen hasn't been THAT bad if you rushed aghs and had a decent push lineup, most teams can't do much with those chunky ass dragons or shit going at their t2s/3s so early on.
- fuck techies, should not be in the game
- surprised to see raze buff for SF but I'll take it
- decent ogre nerf, but we will see if its enough. Still has that long ass slow should the shorter range on fire blast might not be too big of a deal, although will make it harder to deal with heroes with some kind of escape tool
- slark nerf is a joke, that is weak af, grow a pair icy and destroy this hero
- interesting WR buff
Rubick:
Fade Bolt mana cost from 150 to 120/130/140/150
Scepter Spell Steal cooldown reduced from 5 to 2
Rubick just turned hood he can steal so much more now :P
sniper change was dumb. There will be two separate builds but one is just going to be better than the other, rather than one doing tower damage vs range/hero damage.
TB going to need to get some love somehow...
lifestealer getting parasites main ability from HoN was dumb too.... really no reason to be doing that at level 6 with one big exception... People are not going to like dealing with the lifestealer / beastmaster combo now that lifestealer will be able to INFEST THE BIRD AND CONTROL IT HIMSELF.
other than that... fantastic patch. Oddly enough, several major changes were suggested on reddit... *cough*
and the salt level on DB about patch changes is hilarious.
How many heroes will actually benefit from the Blink Dagger buff though?
Apart from TA and Nyx...I guess it's a buff to Oracle?
use it stack for yourself, even stack multiple camps per minute since it's cheaper in mana now.
use it to push the wave as well as zone enemy out as shrapnel has a lingering effect like march of the machines, mainly applicable in the mid lane. cheaper mana cost also means you get more shrapnels per bottle refill, plus you can actually use assassinate if you get it at level 6 with a shrapnel build.
i dont like it personally, but i see it like changing the skill's intended usage.
Bristleback now kills you faster as you chase him
Joy
and bounty takes the holla holla get dolla from np? or maybe alchemist does
I don't really see the point, it has charges now so it will be really good for farming multiple woods camps, but for zoning out, idk. I guess you can shrapnel 3 waves in a row and really push it back? but it doesn't stack with itself and radius is already huge.
I can see the Diffusal Blade being good in Riki being paired with a mask of madness. I can also see it being good on PA https://www.youtube.com/watch?v=ZtPOSvjRjyY
you use it to zone out more often because it's cheaper. simple as. it's shit for farming multiple camps because the creeps are in the radius for only about half the time (if that) unless you decide to tank a 3 stack of creeps so that they don't move outside the shrapnel radius.
for zoning out its basically 3 times as good with the mana cost being almost a third of what it was previously. i dont see the problem there.
as for pushing instead of damaging the tower directly its like any other wave clear spell, so you use it on the creeps so that they die quicker, and yours survive to hit the tower. pretty simple really.
No Dusa changes. No nerfs too, though. That's ok, I think.
I'm actually exited about new IAS cap.
Also, Blink on Abba, anyone?
you could still get it now since he's slow as fuck and it means you can sit back and wait to use aphotic shield knowing you'll activate it 100% when you want it.
if you're vs bat for example you may not react fast enough or a teammate could be too far.
I predict almost identical picks in 6.83 with addition of seeker and some occasional troll techies bans.
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