Angelic poleaxe disarms and prevents bkb or diffusal use? thats pretty damn opieop.
also, does archmage amulet also reduce mana costs of toggled or mana per second skills like timber's saw?
^The disarm/mute only lasts 3/5.5 seconds depending on whether the hero is melee or ranged. Archmage amulet will also lower mana per second abilities like Timber's chakram ad WD healing ward, but won't work for abilities like Medusa's mana shield.
pretty cool. i'll make sure to pass this on to mister icefrog once he gets off the treadmill.
That last item would force dota to change its name. Since it is no longer about destroying throne to win. Also. Ez throw if u wanna feed
Archmage amulet on storm
if this item was actually made storm pickers would be the biggest fucking cancer in ranked next to 6.86's Spectre
And the Cutlass... Jesus, this is definitely nerfworthy
everything looks broken o.o also.. there are boot (arcane, power t, tranquil) chest (AC, shivas) and helmets (dominator).. why there is not gloves? if viper can use boots for sure can use gloves hahaha
Icefrog would had to be hight or something to take some of you idea but still is quite good some of it some of it
Dem last item was just retarded af lul...
I prefer this item
Radioactive Spear
Passive: Splash attack - Your ranged attack will damage nearby enemies around 500 radius
Passive: Increases attack range of ranged heroes by 140.
Active: Toggle Burn - When active, scorches nearby enemies for 50 damage per second and blinds them, causing them to miss 17% of their attacks.
+ 65 Damage
BURN DAMAGE PER SECOND: 50
BURN MISS CHANCE: 17%
BURN RADIUS: 700
+ 14 Agility
+ 13 Strength
+ 140 Attack Range (Ranged Only)
Splash Damage: 30%
Build from Dragon Lance and Radiance
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Mango Paindrops 450g (infused raindrop + enchanted mango + 100g recipe)
Consumes a charge to REFLECT 150 magic damage from damage instances over 50 damage. Comes with 5 charges. When the charges are gone, the item disappears.
+1 Health regeneration
+1 Mana regen
Restores 200 health and mana when item disappears
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Ironwood Maul 3850g (mithril hammer + ultimate orb + 3 ironwood branches)
+30 Damage
+15 All attributes
Attacks will lower all of target's attributes by 10% for 8 seconds (effect cannot stack, even from multiple ironwood mauls)
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Archmage Amulet 4400g (2 perseverances + staff of wizardry)
+15 Intelligence
+15 Health regeneration
+300% Mana regeneration
Lowers all mana costs by 30%
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Sentinel Shinguards 5400g (tranquil boots + pipe of insight + 1400g recipe)
+20 Health regeneration
+5 armor
+30% Magic resistance
+85 Movement speed
+15% Magic resistance and 5 Health regeneration aura
Barrier active that reflects magic damage instead of just blocking it
Hero and any nearby allies gain +30% magic resistance when below 20% health
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Angelic Poleaxe 5200g (heavenly halberd + ultimate orb + 350g recipe)
+30 Strength
+10 Agility
+10 Intelligence
+25 Attack damage
+25% Evasion
Greater maim
Disarm now also mutes items and automatically applies a greater maim
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Primordial Scepter 8400g (aghanim's scepter + aghanim's scepter)
+350 Health
+350 Mana
+20 All attributes
Provides aghanim's upgrade
(can be consumed to permanently gain all bonuses)
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Reverb Cutlass 4700g (echo sabre + yasha)
+20 Agility
+10% Movement speed
+10 Strength
+10 Intelligence
+75% Mana regeneration
+15 Attack damage
+30 Attack speed
Causes melee attacks to attack 3 times in rapid sucession
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Hallowed Epee 13000g (2 divine rapiers + 600g recipe)
+700 damage
Drops on death and hero permanently dies for the rest of the match
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Celestial Estoc 20000g (hallowed epee + divine rapier + 800g recipe)
+1200 damage
Drops on death and team who drops it will automatically lose the match
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Blade of the Gods 28000g (celestial estoc + divine rapier + 1800g recipe)
+2000 damage
Drops on death and team who drops it will automatically lose the match, and whoever dropped it will be automatically placed in low priority (item can not be bought in low priority matches)