Not at all riki going above 50% is not balanced. Necro cancer was better than riki he can just kill cores with skull basher and his ult cause it looks like troll bashing u and puck phase shift
riki was always imbalanced and easy countered with obs/gem riki could always kill u if he has diff,basher or spaming any kind of agility items. not sure why u cry about a character that was OP ages ago.
Which was more balanced, TI7 or TI6?
And no, the game isn't "too balanced" right now. Far from it.
the pro scene is balanced but pubs are a different story, icefrog only nerfs
Heroes based on the pro meta. thats why this game is kinda sad
Riki isn't OP ure just weak riki was always how he is today all about solo killing
Ult changes 4What?
The ult is broken riki diffuses in to silence proc ult get bashed get triggered and type gg wp. Totally balanced, cant make forcestaff on everyhero
I feel like any carry who can't flash farm and/or fight constantly is kind of weak. Cus games aren't long enough for a farming meta, so you have to be like luna and farm a couple items super fast and then fight, fight, fight. Carries in general seem pretty heavily countered by supports right now, especially melee cores. So many items to kite now.
^ur right this meta is abt getting teamfights and snowballing ur way into a victory, sorry 25 min afk farmers.
But 0.4 sec attackspeed with basher procs and a badass radius for ult which u cannot escape with forcestaff is op
@Abyss Watcher ofc that you will balanse game on pro plays, not on pub. You can`t balanse pub anyhow, I don` t think that is possible. I wold like to see more for pubs, cause you have to worck for pub to have good pro scean, but how to make every lvl of play balance? I think Wis is good exempel hero hes less taht 40% winate on pub, but pro is allweys good. Riky is good in pub, but pros don`t play him much so he will be there for some time.
Games are way more unbalanced than say a year ago. You didn't have heroes like SF and Jugg being picked in half the games out there.
the laning phase is a mess in this meta
it's way too important and it decides 80% of the outcome of the game
they need to change the xp loss ang gain from denying, and change the offlane to make it more balance
and the game could only get better
[QUOTE]Which was more balanced, TI7 or TI6?[/QUOTE]
TI6 by a country mile. You still had your Drow/Axe/SD/Luna/Mirana getting priority picked/banned but they were nowhere near as ubiquitous as green cancers were in TI7.
you just snowball a lot off laning phase so no chance for farming comebacks. I'm not sure that's a problem though. It's more an issue if your team just picks stupid lanes. If you win laning phase you should win the game. Nothing sucked more than that old sniper/spectre meta where they'd just drag games out to 60 mins and win.
If your laning stage fails its downhill from there. Unless the enemy makes mistakes when pushing highground its game over.
and jugg is way too strong imo. His ult can kill any core (with no escape) as they usually dont build euls or ghost
It seemed to me a couple of patches back dota in the 2k bracket was all about running at the enemy and going as 5 as soon as say the offlaner axe had a blink or the mid had a shadow blade. The game didn't seem fun anymore because of it, since if you were on the giving side of the stomp, it didn't feel like playing against actual opponents, more like bots, because they were 4-5 levels below you on their mid and barely had anything past boots of choice + first big item. If you were on the receiving side of the stomp, you would mash your keyboard, because anything you did(whether you pushed a lane with all 4 of your heroes behind you or tried to split push while your team grouped up to take the other lanes towers, you would always get run at by everyone and then they kept spamming vessels on their main core and mek/greaves every minute, until they, or you had megas by min 30-35
It was either that, or the enemy would have 3 highground defense heroes like tinker, sniper and dusa (pos2,3,1) on their team and if you didn't end in 30 minutes it would be 70 minutes of agony until they had gotten 8 slotted and you lost, but now I feel like the game is becoming a little more bearable
riki at late game is so sick.... that's why everytime i face riki, i feel i have to end the game early so most likely i pick lycan/beastmaster alongside with BH, or ZEUS, after i get my necro 3 book, he won't dare to come close to us. early tower pushes will secure the game tempo https://www.dotabuff.com/matches/3825665412
riki being strong is a good thing. hopefully he is spammed so people learn the value of vision. buff him more i say
I do grow tired of the SF meta.... His triple raze crap with additive damage... he was pretty strong before that.
Also Tinker.... i hate em.
I do agree that some melee carries are extrememly kiteable and with Aeon disk some of the burst potential has dropped.
Void chronos, sven blink stun. Aeon disk procs on those supports and then force glimmers are used and they are in big trouble.
The likes of Jugger, luna gyro seem to be a much more stable pick as you aren't relying around your ult late game unlike the two melee cores above.
The offlane is freaking hard now with the deny xp and everyone knows how to properly deal with the offlane pull tactic first wave.
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And counters in the picking phase are more impt nowadays? Thoughts pls