Unless this isn't your main account and you only use it when you're completely shitfaced I would suggest you get a better grasp playing complexity 1 and 2 heroes before you try complexity 3 ones. 44%wr at herald 3 means you're at the lower end of the bell curve and you're the exact type of player valve creates more complexity 1 and 2 heroes for
Those stars are extremely arbitrary and only matter for people below 2k
I don't even think those ratings are very accurate. Tinker is only a 2 when even Morphling is a 3?
Those ratings are purely for absolute beginners in the game. Remember they were roughly implemented at the same time tge devs sort of wanted to net more new players into the game by introducing "new player friendly" features during TI6-7?
Well morphling requires you to understand the basic spells of other heroes while tinker on the other hand requires understanding regarding positioning
Now, disregarding the OP. The very last new heroes tend to introduce a concept which either didn't exist before or weren't exploited as much as the new ones do.
New concepts like Earth Spirit's skills needing his rocks sub-skill, Arc Warden's clone which can use items and Pangolier's use of vector targeting. Oracle didn't introduce anything really new, but before him no hero could exploit buffs, debuffs and dispelling as much as him.
So, what kind of new hero do you guys think the game's still missing? Which concept does the game still not have?
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I'd like to see a new hero that is complexity 3, because we got alot of 1, and 2's.
Nothing else, just wanted to say that.